Its like almost 8am and I am still drunk. I Knew it was gonna be a bad/super day when my room-mate(shit I cant even spell english anymore) said " I wanna get really drunk today!"
Ended up drinking with her and Justin at "HotShots", feels weird because I can undestand the jokes in Thai.
Here is my Biohazard 4 japanese translation from like 3 years ago (took me 2 days or so):
Mikami's *BIOHAZARD-4* long interview translated from
"Weekly Famitsu"by Che/Fusako
-Serious consideration of the horror game genre-
Hamamura-Tsushin (Famitsu employee):
I just finished playing Bio-4.
Mikami-Shinji:
How was it?
Famitsu:
I was honestly suprised that the enemies were not zombies! It was very interesting. Very scary actually.
Mikami-Shinji:
Oh thats good...
Famitsu:
While I was playing I was thinking, the terror has changed, the tempo of the game has also changed. This time, the quaility of fear has changed has it not?
Mikami-Shinji:
That was what I naturally intented but, as for the degree of fear has been lowered somewhat.
From now on, the "type of horror" [flavor of horror] has been taken into serious consideration and...
Famitsu:
Yes, it seems...
Mikami-Shinji:
Concepts like survival horror games usually begin first with the type of horror, and after that the game style. I havent completly seperated the two, but the priority this time is reversed.
Famitsu:
The fun of playing has been placed ahead of the horror this time, right?
Mikami-Shinji:
Yes. This time I put the interesting aspects of "gameplay" ahead of everything else. The feeling of horror is gradually brought out by playing this way. So...um...Which is more important the noodles or soup? [japanese idiom?]
Famitsu:
"Hahahaha". Soup and noodles. Ah, I understand the sense of what you are saying.
Mikami-Shinji:
If we throw them both together, we cant really understand. Which is the flavour of the soup, which is the flavour of the noodles. After all is said and done, the you cant seperate them and have it taste good. The gameplay is the soup, while the horror is the noodles.
Famitsu:
true. true.
Mikami-Shinji:
After saying that, the noodles/(horror) in Bio-4 is "al dente"!!
Famitsu:
Hahahahaha!
Mikami-Shinji:
Funny how my conversation changed from gaming to Ramen, this is not a normal dialouge.
*Bio-4 producer Kobayashi*:
Mikami, please keep the topic in mind.
Mikami-Shinji:
Yes. Right, the boss is here!
Kobayashi:
Talk about whatever, its ok. I will edit/correct you later, so...
*Public Relations checks the manuscript!*
Mikami-Shinji:
You guys are the supervisors right? Cut out whatever im saying because you run the camp.
hahahaha
Famitsu:
Hahahaha
-The reason for the contents of the change-
Famitsu:
Gamesystems also are changing too, right? Lets compare it to the former games in the series. You have changed the whole model, huh?
Mikami-Shinji:
Yes
Famitsu:
Also, the fundamentals where changed from the beggining right?
Mikami-Shinji:
With Bio-4 we have recovered some freshness, because we changed so much. But, the important element of Biohazard (the series) has been carried along I think, dont you agree?
Famitsu:
What would you say is the word(s) that describes the core component?
Mikami-Shinji:
The core component is fear and destruction. This is a component of games from very long ago, tension and release/nervousness and calmness. Striking this balance... right?
This time, we took the essense of the Biohazard serious and broke it completely apart. Then reconstructed it.
Famitsu:
I see... Biohazard-4 plays like a completely different game, but the feeling Biohazard`s origins are still done. From playing the very first Biohazard I felt something near a new type of excitement [heart beating]
Mikami-Shinji:
Yes, because you felt that I am very happy. Now from the change of the base state of the game, I want you to enjoy playing the series again